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The VM-68 FAQ V.6.2
Last Updated 10/30/00
V.6.1 Written by Nick 'Jinxed' Brassard TIP #173
VM Faq up to v2.0 written by Doug Seman TIP #11
HTML encoding, edited, & updated
to 6.1 by Chris Mader
V.6.2 Update by Tim 'Evil Ed 'Flood Velocity Adjustment
, Cup-Seal/Leaks
and Cycling Problems sections have been rewrote
Disclaimer: This Document is Public-Domain and can be distributed freely. I
made this FAQ for those who love paintball and their VMs. I do not care if its
copied and hacked up, but I would appreciate it if my name and Doug's were kept
in it somewhere. Thanks.
Index
- GENERAL
- What is a VM68?
- Sheridan VM Family
- VM-68
- PMI-3
- VM Magnum
- VM EXC
- Equalizer
- Aftermarket VMs
- Pro-Comp
- VM VM-X
- Car-68
- Carter-VM
- Palmer-VM
- Other
- Benjamin/Sheridan INFO
- Maintenance/Trouble Shooting
- Lubrication
- Velocity Adjustment
- Cup-Seal/Leaks
- VM Cycling
- Cycling Problems (Check this out!)
- Excess Friction
- Valve
- Misc.
- Miscellaneous
- Stripped Screws
- "Bolt-Stick"
- Double-Feeding
- Ball breakage
- UPGRADES
- Going 'Stock'
- Stock Parts List
- Barrels
- General/Stock
- Smart Parts
- J&J
- Armson
- LAPCO
- Other
- c. C/A
- Bottle-Setups
- Efficiency
- Expanded CO2
- Regulated CO2
- Siphon
- Nitrogen/HPA
- d. INTERNALS
- i. Valve
- Magna-Port
- True-Flow
- Carter/Custom
- Cup Seal
- Upper Bolt
- Delrin
- Aluminum (Venturi/Starfire/Widemouth)
- Graphite-Composite
- Nylatron
- Stock
- Hammer (or Lower Bolt)
- Stock
- PhazzeII
- Maximizer
- Misc.
- Pro-Comp v.3 Hammer
- Main Spring
- ProShot
- Pro-Comp v.3 Spring
- EXTERNALS
- Powerfeed
- Grip
- Sightrail
- Sights/Scopes
- Field Strip Screws
- Feed Elbow
- Loaders
- Standard
- Motorized
- 'Turbo' Loader
- Stocks
- Car-15
- Thompson
- SKS
- Misc.
- Side Rails
- Front ASA
- Feed Adaptor
- MISC
- Rate-of-fire
- Double 'fire' Trigger
- Double 'Shoe' Trigger
- Carter Trigger
- Pro-Comp Trigger
- Weight
- internals/custom work
- VMX
- Pro-Comp v.3 Kit
- POOR-MANS Custom work
- Trigger-job
- Gun-weight
- Barrel
- Color
- c/a setup
- Automag Spring Kit/External Velocity Adjuster
- Rear-Cock/External Velocity Adjuster Kit
- Another External Velocity Adjuster
- Porting the Valve
- Internal Expansion Chamber
- OVERVIEW
- Various Custom Setups
- 'Should you buy a VM?'
- General
- LastWord
- GENERAL
- What is the VM?
The VM is a .68 caliber, true blow-back semi, firing from an open bolt. The
VM is a 'Sheridan based' paintball gun. In many ways, the VM has the same
basic internal structure as the PGP, PMI-x, KP-x, and Sheridan BB guns. Other
famous guns that are derivatives of the Sheridan design are: BudOrr
Sniper/Cocker, Promasters, F1/2s, Sterlings (a hybrid), and Spyders. The VM is
well known for its extreme reliability, durability and upgradability. The term
'VM' is actually a family of guns rather than just one (VMX, EXC, Magnum,
etc). Throughout the FAQ I will simply refer to the 'VM' and point out
exceptions where necessary.
The Sheridan VM Family
- VM-68
The name means 'Virtual Machine.' The VM-68 is a slightly upgraded PMI-3,
and represents the backbone of the Sheridan line of paintball guns.
Despite being the 'base' gun of the VM-family, the VM-68 does come with a
lot of nice features.
Pros:
Durable (works in any condition)
Feeds very well
Inexpensive
Reliable (doesn't need a lot of tinkering)
"Upgradeable" (This feature sets it apart from other low cost
semis)
Ambidextrous safety/cocking lug
Cons: ***Note all of the cons can be fixed with upgrades***
Heavy
Inefficient with CO2
Poor brass barrel
Difficult field-stripping
Front C/A position (NOTE: All Sheridan 'base' guns have had the CO2
source located in the front. The VM was the first to use C/A which
makes it difficult to use tanks larger than 12oz).
A stock VM-68 runs around $150-200 new and a used VM-68 runs $75-150. The
VM-68, by far, has the largest number of aftermarket parts available.
Every single individual part of a VM has at least 3 aftermarket
equivalents. In fact, it is possible to built a custom VM out of nothing
but aftermarket parts (like a Harley).
PMI-3
The name means "Pursuit Marketing Inc., version 3". Before '92,
all Sheridan products were distributed by PMI. For the most part, the PMI3
is identical to the VM-68 except for some small internal differences that
should be noted. First generation PMI-3s were NOT ambidextrous (the
cocking knob could NOT be reversed). Plus, many early PMI-3s had a
separate safety and cocking knob. Some PMI-3s had bolts which could be
installed upside down. Most PMI-3s had the 'old' style cupseal. This
cupseal was of weaker construction and was not friendly to liquid CO2. All
'old' cupseals can be upgraded to the 'new' kind, but the valve might have
to be slightly modified. None of the PMI-3s had ambidextrous feed blocks
(as well as some VMs). The 'body' of a PMI-3 is identical to a VM-68, and
thus can accept any aftermarket mod.
VM Magnum
The name 'Magnum' refers to the large 14.5"x1" barrel that the
Magnum uses. The Magnum is internally identical to the VM-68, however, it
does have some external differences:
- 1'OD Aluminum barrel
- Back Bottle ASA (Front ASA retained for DUAL C/A)
- Sight Rail
- Ambidextrous Feed block
- Field strip screws
New VM-Magnums range from $200-250 (w/3.5oz) and used Magnums range
$150-200. Since the VM-Magnum is simply an upgraded VM-68, it can accept
most AFTERMARKET mods designed for a VM. Though, the Back- Bottle ASA does
restrict some mods.
VM EXC
The name 'EXC' means 'Expansion Chamber.' The VM-EXC is Sheridan's attempt
to solve all of the VM-68's problems. The VM-EXC is internally identical
to the VM-68, but it does come with some nice external features:
- Expansion Chamber (500+ shots per 7oz)
- Raised Sight Rail
- Bottom Line
- Field strip screws
- Ambidextrous feed block
New EXCs range from $160-250 and used EXCs range from $125-160. The EXC is
an excellent beginner/mid-range paintball gun. The expansion chamber
allows the VM to run forever and the bottom line allows for a well
balanced gun. Since the VM-EXC is simply an upgraded VM-68, it can accept
most aftermarket mods designed for a VM. The VM-EXC uses an odd grip/bottomline.
If an aftermarket GRIP is to be added, a new bottom line will likely also
have to be added (and vice-versa).
EQUALIZER
The Equalizer is the latest gun from Sheridan (based on the unique Phoenix
design). It is completely different externally and internally to the VM. I
will only briefly mention it here to note that it takes VM-aftermarket
barrels, feedblocks, and sightrails.
AFTERMARKET VMs
Aftermarket-VMs are VM-68 paintball guns, with aftermarket parts, sold as a
complete unit from a noted pro-shop (like a BobLong Cocker).
- Pro-Comp
The Pro-Comp is by far the most famous Custom-VM, most likely because it
was the first (built in the early '90s). You could of either had your VM
upgraded, or bought a Pro-Comp as a unit. The Pro-Comp has the following
features:
- Lightened Body- The front ASA was chopped off and a permanent bottom
line was added. Plus, the sides were shaved.
- Custom Internals- A super-light hammer (external adjust and rear
cocking), light bolt, heavy duty valve/seal, and trigger job were
added.
- Misc. External- A body was anodized (usually white), plus a
sightrail, barrel extension and side panels were added.
The Pro-Comp went out of business many years ago, but the Pro-Comp guns
are still around being used and traded. Pro-Comp guns originally sold for
~$520 new ($300 for the upgrade) and they generally sell for $250-400 used
(depending on condition). Pro-Comp has recently come back into business
selling 'cocker parts and finished a 'drop-in' version of the pro-comp
upgrade (light internals, rear cocking, etc). The kit has been released as
the Pro-Comp v.3 by Airgun Dynamics.
- VM-VMX
The name 'VMX' comes from 'VM F/X'. The VM-VMX is well known as an
aftermarket body for the VM-68. It is also available as a complete unit
full of aftermarket parts. The VMX body is made from lightweight aluminum,
with a built in VERTICAL ASA and 1/8" side-tap. The VM-VMX unit comes
with some nice aftermarket parts:
- Pro-Shot spring kit (External Velocity Adjust)
- PhazzeII Hammer (Lighter and Quicker)
- Venturi bolt (more range, less breakage)
- Rifled barrel (no-name variety, but fine)
- Powerfeed (opinions are mixed)
The VM-VMX body ranges from $75-150 and the VM-VMX unit cost $250(?)
new (which was much less than buying all the parts separate). Used VM-VMX
units are rare, since they tend to get sold for parts, rather than whole,
but they generally range $175-250(?). Since the VMX was designed to use
the stock VM internals, it can accept most VM aftermarket parts.
There has been compatibility problems with earlier VMX versions, such as
valve and bolt misalignments, but later versions seem to have the problems
fixed (most early versions had a front ASA instead of a VERTICAL ASA).
Despite common misconception, VMX bodies are made from aluminum alloys,
not polymers.
- CAR-68
The name CAR-68 refers to the CAR-15 rifle of which it emulates. The
CAR-68 is being promoted as a 'Law-Enforcement Training Tool', but it is
really just a VM-68 with cosmetic accessories. The aftermarket parts
include:
- CAR-Stock (Nearly identical to the stock on the Car-15)
- Unique Barrel (The Barrel is aluminum, with a hand guard similar to
that of a CAR-15)
- Raised SightRail (Like that of a Car-15)
- Permanent Vertical ASA (no Dual ASA)
- M-16 grip with conventional trigger guard
The CAR-68 does look very distinctive, but I would recommend that you
do not buy it for paintball, only law-enforcement training. The 'military'
appearance can only lead to trouble. The price for a new CAR-68 was $450
and they run ~$350 used. NOTE: You could by a stock VM, CAR-Stock, good
barrel, sightrail, and vertical ASA for much less then $450. The internals
are all stock, and the CAR-68 will accept most aftermarket parts.
- Carter-VM
The Carter-VM is another well known custom VM from the early '90s. It was
used by the likes of Dave Youngblood for many years. For the most part,
all the mods on the Carter-VM were cosmetic. They include:
- Carter-Barrel (aluminum w/muzzle)
- Machined Vertical ASA
- Aluminum grip (installed in old front ASA).
- SightRail
- Sides Shaved (along with the signature Carter 'slots')
- Everything anodized shades of gray
There are a lot of Carter-VMs in circulation, which is unusual
considering that Carter stopped making them many years ago. Despite having
no performance parts, the Carter-guns were popular as a status symbol.
They came out in a time when ALL guns were black, except the Carter guns.
(which were all gray/silver). Back in '92, a Carter-VM cost ~$650 (back
when the PMI3 cost $400) and they sell used for ~$350-500. The used price
tends to be high, as many Carter-VMs are considered one-of-a-kind
collectible paintball guns. All internal parts are stock, but the
Carter-VM will accept most aftermarket parts.
- Palmer-VM
The Palmer Pro-Shop is very well known, but their custom VMs are
not. Palmer Pursuits has always specialized in custom Sheridan guns
(ie Typhoon, Hurricane, etc), and lately have started customizing VMs. A
Palmer-VM has a good balance between performance parts and cosmetic parts.
They include:
- Lightened Body (Chopped ASA, Shaved sides)
- Stock bolt modified (wide-mouthed)
- Hammer modified (lightened)
- Barrel honed (to .690 - .696)
- Valve job
- Misc. (The 'Misc.' is the most important part. It includes your
personal preferences, like specific machining, anodizing, aftermarket
parts, low-pressure etc)
The price of a Palmer-VM is based on the work it has, but the work runs
$150-250 (not including gun). All the work is done by Dan Debone, who is
also working on a Pro-Comp style 'drop-in' kit for the VM (which includes
a custom hammer). A Palmer-VM will accept most aftermarket accessories
(depending on the specific options). NOTE: The airsmith at Palmer that did
the custom work on VM's has left due to a "difference of
opinion".
- Other
Nearly every Pro-Shop offers some kind of custom VM. Below is a short list
of Custom Shops that do VM work that I HAVE NOT tested, but have heard
positive things.
- Olympic Paintball Olympic Paintball specializes in exotic machine
work. (If you have seen one of their cockers, you would know what I
mean). I have heard that they chop a high-percentage of the metal off
of the body.
- I&I Sports I&I does all the usual stuff like:
"Tune-Ups", trigger jobs, lighter bolt/hammer, field-strip
kit, anodizing, and machine work.
BENJAMIN/SHERIDEN
Sheriden has been around for a very long time, but was bought by CrossMan
airguns. (Rather like Daisy buying BrassEagle). Also, up until 1992, all
Sheriden paintball guns were distributed by Pursuit Marketing Inc. (hence: PMI-x).
This is only important because it means all the phone numbers and addresses
may be different than when you originally bought the marker. The current
address and phone number is:
CROSSMAN CORPORATION
BENJAMIN SHERIDEN
Routes 5&20
East BloomField, N.Y. 14443
(716)657-6161
FAX (716)657-5405
MAINTENANCE/TROUBLESHOOTING
Unlike most others semi's, the VM requires no general maintenance. This is
often the main reason why people choose the VM over the semi's available.
However, its important to keep the gun clean and well lubricated.
- LUBRICATION
In my years, I have talked to 1000 people about their VMs. Each one of them
has their own separate idea on proper VM lubrication. 2-E of the
AllAmerican's says that Sesame seed oil for the internal/external hoses (if
any), keeps any liquid CO2 from clogging up the system. The VM manual suggests
vegetable oil, or Vaseline, which I don't suggest. Some local VM teams use a
thin layer of AXLE grease, mixed with vegetable oil. However, I have found
that ordinary gun lubricant, like GOLD-CUP or 3in1, works plenty fine. For the
most part, ANY lubricant will work fine, just as long as it doesn't contain 2
things: 1. Anything petroleum based, 2. Thicken when it gets colder. This
means DON'T put WD-40 in your VM. All petroleum based lubricants EAT o-rings.
While I realize VMs have far fewer O-rings than many other GUNS. When your
CUP-SEAL goes in the middle of a battle, you'll wish you didn't use that
WD-40. Also, LITHIUM grease, and other automotive lubricants tend to thicken
in cold weather, causing cycling problems (see below). Plenty of fine
paintball-only lubricants are available, though, are expensive.
VELOCITY ADJUSTMENT
You would be surprised the number of newbies I find who cannot properly
adjust the velocity of a VM. Don't feel bad, though. The VM is by far the most
complicated paintball gun to change the velocity on (even more then 'Nelson'
springs). There are 2 methods of adjusting the velocity on a stock VM: the
bolt and the valve. (plus a few 'trick' methods further in the FAQ) BOLT ADJUSTMENT
The BOLT velocity screw is the easiest and most common way. You simply run the
velocity adjustment tool down the barrel and turn. If the tool is not
available, an Allen wrench can be used (with the barrel removed). To
better understand how to this take the bolt out of the gun. Now if you look in
the hole on the bottom in the midlish of the bolt you will see the adjustment
screw now find the right Allen size and put it the Allen down the front of the
bolt if you turn the screw counter clockwise you will close the bottom hole
which will turn down the velocity and turning the screw clockwise will turn up
the velocity. With all stock bolts and some aftermarket bolts as you
turn the screw there will be a click this click is from a small ball bearing
that is under one of the o-rings with the bolt out of the gun you will see
this o-ring move up as you turn the screw the o-ring will go back down when
you feel to click .The trick is that the screw MUST be within a 'click', which is every 1/2
turn. If it is NOT, the small bearing will push against the BOLT o-rings,
causing the VM to CYCLE poorly. Adjusting the BOLT screw can change velocity
by about +-50fps. (About 10-15 fps for each CLICK) A good thing to do with the
bolt out of the gun is to open the screw all the way open then start to turn
the screw and close the bolt all the way and count how many clicks it takes to
do this .For me it was 10 clicks. This help out a lot on the
field NOTE: If you use an
expansion chamber, the screw needs to be as far open as possible to take
advantage of the chamber. If velocity is too high, change the 'time' on the
VALVE.
VALVE ADJUSTMENT
The VALVE adjustment is somewhat more tricky, but is only needed a couple
times a year. The valve can be set in one of 4 positions, called 3,6,9, and 12
o'clock. Each one has a different velocity level. (12 is highest, and 3
lowest, counter clockwise). Each 'time' represents about 40 fps. To change the position, first make sure the VM is NOT PRESSURIZED!! (I can
tell you horror stories!) Next that the hammer, bolt and main spring out of
the gun now look inside the gun where the hammer goes you will see the
face of the valve on the face you will see some kind of mark ether a painted
dot or a line or a small indent this mark is the biggest hole on the valve
. this is the mark you put in to the 3,6,9,and 12 o'clock position as
stated above .Make a note of where the mark is now take your valve tool ( If the VM VALVE TOOL is not available,
then a VERY long 3/8 bolt course threads will do the trick ) and put it down
the hammer shaft and screw it into the valve clockwise *note pull the trigger
in to make this EZer* now unscrew the 2 valve screws these screws are located at the front of the gun one on each side of the gun below the feed block
now you can turn the valve clockwise to the spot you like remember to
always turn the valve clockwise if you look in one of the
screw hole you will see the valve as you turn the valve a new screw hole will
come up use this to help you. Say if the valve started at 12 o'clock and you
turn the valve 1/4 clockwise and the next hole comes up this is the 3 o'clock
the next 1/4 turn brings you to 6 o'clock the next 1/4 turn to 9 o'clock and
one more 1/4 turn back to 12 o'clock once the valve is where you want
it put the valve screws back in then turn the valve tool counter clockwise to
unscrew it and take out then put the gun back together the crony the gun ***Note
the lower the velocity buy the valve the harder the hammer recocks
***
Another less invasive option to increase velocity: when the valve is set at
12:00 (max) and the bolt velocity screw is also maxed out, if the velocity is
still not going up satisfactory then you can increase the velocity by adding a
few spacers behind the bolt (or behind the spring). This in effect
"extends" the length, hence the strength of the main spring so when
the hammer travels forward and hits the valve, the valve will remain open
longer delivering more CO2. This trick may poorly effect cycling performance
and CO2 efficiency.
- CUP-SEAL/LEAKS
If your VM leaks for any reason, 99% of the time it is the CUP-SEAL (other
wise its a valve o-ring or bottle o-ring). The cup-seal is a small cup-shaped
seal, attached to a pole and a spring, that sits inside the valve. In
VM's, its the ONLY thing that holds the CO2 inside the gun.
All VMs made after May, 1992, have the 'new' cup seal. It's the same as the
old one, except its much shorter and friendlier to liquid. Either way, any of
them can go bad. If you ever screw in your bottle and CO2 flies out of your
gun like crazy (turning the VM into an aluminum ICE CUBE), or even a small
leak is coming out of your barrel, that means the CUP-SEAL is going bad. If a
new cup-seal is unavailable, there are 2 temporary solutions. First,
disassemble the gun completely and cover the cup seal with a THICK lubricant,
like WHITE LITHIUM or Vaseline (temporary). Re-assemble and pressurize. If
this doesn't work, disassemble the VM again and SQUEEZE the VALVE and CUP-SEAL
tightly while turning, to make a better 'seat' for the cup-seal. Re-assemble
and pressurize. If this doesn't work, you must get a new one. If you had the
older style, get the new style, they last longer. It is getting very hard
now a days to find a real Vm cup seal if you can't get your hands on a real
one you can use the cup seal from a Autococker/Sniper 1,2,or 3 this cup seal
looks just like the Vm but is .005" shorter the a Vm cup seal and I am
told could cause recocking problems but I have never had this problem myself
and I have been using them for years. Beware of the sea shell
effect This is when you listen down the barrel and think you
hear a small leak But there really isn't. But with you trying to
see if you gun is leaking your mind tricks you. Just like when you put your
ear to a sea shell to show you what I mean take you Vm with no air hooked up
to it and listen down the barrel you will hear what sounds like a small leak
but this can't be since there is no air hooked up That is the sea shell
effect
- VM CYCLING
It seems that everyone has had a problem with their VM cycling at one time
or another (the 'full' auto effect). Below is a step-by-step guide to solving
the cycling problem.
- VM Cycling/Cold Weather MINI-FAQ v2.8
- Manually cycle the gun (with no air) to see if it
has an excess amount of friction. For example: remove the
main-spring and see if the hammer/bolt will freely slide from
gravity alone. If it does, then excess friction is not a problem. If
it is a problem, it could be a couple things:
- Lubrication. I see lots of people who either don't lubricate their
VM or use the wrong kind (ie petroleum based). If the gun has been
sitting a long time, it's a good idea to strip it completely and lube
it with a some sort of oil designed for Paintball guns. Paintball gun
oil is designed for cold temp. Normal oils (ie petrol based or lithium)
get thicker when they get cold, making it harder for the gun the
cycle.
- Hardened paint. If the VM has been sitting awhile, there is a good
chance that some paint left on it when it was last used, has dried,
and is now making a lot of friction for the upper bolt when cycling.
Solvents are useful in getting old paint out, but keep it away
from the o-rings.
- Bad Trigger. The VM has one of the most complicated triggers I have
seen on paintball guns. When VMs get old, sometimes the sear gets
out-of-line and puts extra friction onto the lower bolt (hammer).
Also, many people neglect to clean the triggers (simply wash with
water then lube). In fact, most old VMs (3 years +) have had there
triggers replaced.
- Dirty Trigger. It is good to clean out the trigger mechanism once in
a while with solvent. Occasionally, cold weather will cause the
trigger to malfunction if it is "gummed" up.
- Wrong Spring. Although this is unlikely, some VMs are sent with 2
springs (upper bolt) for summer/winter. There is a chance that a VM
with the lighter spring (summer), playing in the winter might have
problems cycling. Some people also use a lighter valve spring and a
heavy bolt spring during the winter. You'll want a lighter bolt spring
back in the winter for efficiency reasons.
- Check the velocity screw in the bolt to make sure it's within a
'click'. Otherwise the screw will push up against a bearing creating
friction. Its odd that a lot of newbies don't realize that the
velocity screw HAS to be within a click to work.
- Bad O-RINGS. The O-rings on the bolt should be replaced about every
12 months. They become worn, cracked, and can even cause the VM
to jam. Replacement o-rings are in the VM parts kit, plus fancy
aftermarket teflon o-rings are available.
- VALVE
- The valve both directs pressure to the bolt to fire the paintball
plus recocks the hammer. When the valve is at 12, velocity is highest,
but pressure to the hammer is lowest. Often lowering the clock will
help VM cycling (though, will also lower velocity, but turning in the
BOLT screw can help maintain adequate velocity levels).
- Drill the Valve out. There are 2 methods to drilling a valve: First,
to raise velocity, one of the clock holes can be drilled larger to
allow for more CO2 to go to the bolt (though decreases cycling
performance). Second, to improve cycling, the recocking jet can be
drilled larger to allow more CO2 to recock the VM. Either MOD is bad
for CO2 performance, but is a good LAST-RESORT for improving
cold-weather performance. Have a professional modify the valve (or see
the homebrew section).
- Clean the Valve. It is possible that the valve might have a
lot of 'gunk' in it. (perhaps you tried to use lithium grease.) Just
pull the valve out, clean it, and replace it. (note the time on the
valve).
- Valve Spring. VM/PMI3s all basically have the same VALVE SPRING. If
the spring was CUT, or a lighter one was used, then the velocity would
increase and cycling would improve. For a cheap fix, you can remove
the Valve Spring. This works unless you have a bad cup-seal, in which
the cup-seal will not seat properly without a spring. So avoid
removing the valve spring, unless its an emergency.
- Cup-Seal. When a Cup-Seal goes on a VM, it goes in STYLE. Cup-Seals
are either the 'old' kind or the 'new' kind. Most PMI3s using the
'old' kind can upgrade to the 'new' kind. The new kind is supposed to
be more durable, though, being shorter, it's rather tricky to put in.
While not directly related to velocity, bad ones leak and can really
make for a bad day. Usually running lubricant through the c/a system
is a good temporary fix until a replacement is possible.
- Valve Screws. When the hammer hits the valve, a specific amount of
CO2 is released. A lot of PMI3s, mostly old ones, lose A LOT of CO2
out the valve screw holes. By simply putting a lot of teflon tape on
the Valve Screws, or using a small o-ring around the screw you help
the VM cycling A LOT. Plus, it helps keep all the lube from coming out
the side onto your hands.....
- MISC.
- O-RINGS. The stock upper bolt has 4 rubber o-rings. Some times
they get worn, BLOATED, or are the wrong size (replacements) . If this
happens, make sure they are replaced (with the right size). Make sure
to also check the o-ring on the lower bolt (hammer), and the o-rings
on the valve (which should never go bad). Aftermarket O-ring kits can
IMPROVE cycling a lot.
- Air Flow. 2-E of All Americans, told me that VMs that have hoses (ie
bottom lines, remotes, etc), sometimes get clogged with lubricant.
Sometimes the problem is that liquid runs through the hoses and gets
the lubes so cold that it makes the lube so thick that it slows/stops
the air flow into the valve. He said that best thing was to run sesame
seed oil through the HOSE. (2-E of AA said this). Plus, running a
solvent through the gas line will dissolve the lubricant (and
hopefully not the o-rings).
- Liquid. VMs were designed to run straight vapor. But are capable of
running liquid (siphon tanks) to gain all the advantages of using
liquid. The important advantage being velocity and pressure
gain. VMs with cycling problem can usually be fixed (at least
temporarily) by putting on a SIPHON tank. Note, excess liquid in a VM
can also make the o-rings on the upper-bolt expand (so I am told).
Also, older PMI3s have cheaper CUP-SEALS that will leak when using a
siphon bottle, though, replacements are VERY cheap. NOTE: The
VM-EXC cannot make use of a SIPHON tank, because it has a EXPANSION
CHAMBER, or any VM with an expansion chamber or regulator.
- Expansion Chambers, Regulators, and Remotes. There is a
misconception that a EC/Reg/Remote will fix cycling problems. What
they will do is slow the drop in tank pressure when rapid firing. This
is useful in cold weather because the pressure in the tank drops close
to the minimum cycling pressure. However, if the VM has a
cycling problem during normal firing, a EC/Reg/Remote will not help
much and if you are running a remote and a E.C. together on your
gun this will cause cycling problem for a remote acts as an E.C.
so if you have a remote and a E.C. on you gun you are going to over
expand the air which drops the psi in the gun so low that it will not
cycle
- Nitrogen. The great thing about NITROGEN is that its a GREAT
improvement over CO2. If the VM has a cycling problem while running
NITRO, then just TURN UP THE PRESSURE! Presto! Plus, NITROGEN is NOT
effected by TEMPERATURE/WEATHER like CO2.
- Delrin bolts. I have heard that a lot of people have problems with
the frictionless, and o-ringless Delrin Bolts. The problem is 2-FOLD.
First, I heard that Delrin bolts SWELL when they get cold, especially
when the come in contact with LIQUID CO2, creating friction in the VMs
cycle. I have had a delrin bolt in my VM for many years and never had
problem like this. Second, since the delrin bolts have no o-rings, the
OD of the bolt has to match the ID of the barrel. In theory this works
fine, but its possible that if you pinch a ball, you could get a piece
of shell between the bolt and breech, jamming the gun. This has
happened to me in a tournament, and the VM jammed so bad, that I
needed to use a hammer to get the bolt unstuck!!
- COLD WEATHER. Most of the VM cycling problems are encountered in
cold weather. This is do to the bottle pressure being lower (with far
fewer usable shots), and LUBRICANT thickening. A lot of people tell me
(like SP), that the VM is a warm weather gun, not to be used in cold
weather. I tell them "GARBAGE!" The VM can function in cold
weather just as well as an ICON Z1/2 or a PRO-AM/LITE (especially with
a siphon). Most of you are probably saying, "But my VM doesn't
function in cold weather??" Well, if you go through my ENTIRE
MIMI-FAQ to make sure your VM is running MINT, then it should work
well below 0 degrees. Even without a SIPHON or NITROGEN. I live in
MAINE and Doug lives in Michigan, we know COLD weather. In January I
put away the 'cocker and use the VM as a WINTER GUN! Running SIPHON or
NITROGEN will greatly improve the winter performance.
- New VMs. I have seen a lot of COMPLETELY NEW VMs, straight from
TASO-EAST, that go CYCLIC (full-auto) for NO APPARENT reason. I
told my friends to RETURN their guns, which they did. The new ones
they received worked fine. I suspect that since SHERIDEN is UNDER
Crossman CORP now, the Quality Control is NOT-AS-GOOD as it used to
be. I understand that they are selling them for ~$180 now, but that is
no reason for them to sell low-quality products. The people from TASO
East felt the same way, they don't want to loose customers because
Crossman is cutting corners.
- Cold tank. If the tank is very cold the pressure in the tank is
lower than normal, which will effect velocity. You can get a cold tank
soon after its filled (that's why you should wait a few minutes before
screwing a new tank on). Plus, your tank will also get very cold if
you rapid fire.
- Overfilled tank. If the tank is overfilled, the pressure inside the
tank will be lower than normal. This is because the CO2 cannot expand
properly. If your tank is overfilled, just dry- fire then gun (in a
safe place).
- After market add-ons. There is a PLETHORA of aftermarket stuff for
VMs, that are advertised to help a VM cycling. Some do, and some
don't. Read the up-grade section for these.
- MISCELLANEOUS TROUBLESHOOTING
- Screws. Keep in mind that the body of a VM is made
from soft aluminum and magnesium. It is very easy to strip the threads for
a screw. If the threads become stripped, they need to be re-drilled
and tapped to a larger size. Plus, it is also easy to strip the faces of
the allen-bolts from over-tightening (which means you can't get the screw
out). If this happens, try using a bolt-removal tool. If this fails, the
bolt needs to be drilled out, as well as the hole, then re-tapped to a
larger size. This is a good reason to buy the field-strip kit for the VM.
It is much harder to strip the screws with it.
- Bolt-Stick. Bolt-stick is a very rare occurrence of
a bolt 'stopping' within mid-cycle. This often occurs with aftermarket
parts and can come from a variety of places. Often the bolt orings will
become worn and cracked (especially stock), and can sometimes create
enough friction to stop the bolt. Sometimes paintshells can get behind the
bolt, and jam it (especially delrin). Some after-market hammers cause
this. Probably because the sear is getting caught when sliding across the
hammer (or maybe its the sear release pin).
- Double-Feeding. Double feeding can only mean one
thing. Your "Magic Fingers" have gone bad. The Magic Fingers is
my name for the rubber ball-detent found in the feed block. They can
become damaged for a variety of reasons (including aftermarket bolts).
Fortunately, they are cheap and you can get them at most pro-shops.
- Excessive Ball Breakage. The VM rarely breaks
paint, so if ball breakage becomes excessive, something might be broke.
First: The VM might be double-feeding (see above). Second: You might be
missing a bolt o-ring. Missing a bolt o-ring would cause excessive CO2 to
enter the feed elbow when firing, slowing the feed rate, pinching balls.
Third: the stock brass barrels bends easily if dropped. Plus, check inside
the barrel for excessive scratches. See if you can easily BLOW a paintball
through the barrel with your lungs. Forth: Perhaps you are using bad
paint, or even firing the VM faster then it can feed (unlikely).
- UPGRADES
- GOING 'STOCK'
I just want to make this note about a stock VM. A stock VM is a fine gun.
The only reason 'mag owners, and 'cocker owners make fun of it is that they
paid $1000+ for their guns, and are jealous that some newbies $200 gun is
just as good!
- --Price List for STOCK PARTS.
--Prices and availability are subject to change (which is likely since
this list is old).
VM-68 PARTS AND PRICE LIST
|
REF NO. PART. NO.
|
PART NAME
|
PRICE
|
|
1
|
VMX-AO1 |
RECEIVER ASSEMBLY |
$184.40
|
|
2
|
VMX-111 |
AIR CHAMBER ASSEMBLY |
$12.70
|
|
3
|
VMX-121 |
EXHAUST VALVE ASSEMBLY |
$6.25
|
|
4
|
VMX-200 |
BARREL ASSEMBLY |
$8.50
|
|
5
|
VMX-241A |
UPPER BOLT ASSEMBLY |
$12.00
|
|
6
|
VMX-251A |
LOWER BOLT ASSEMBLY |
$38.00
|
|
7
|
VMX-9011 |
TRIGGER ASSEMBLY |
$51.80
|
|
8
|
F503 |
AIR VALVE SPRING |
$0.50
|
|
9
|
VMS-003 |
BARREL RETAINING NUT |
$6.50
|
|
10
|
VMS-102 |
SCREW |
$0.85
|
|
11
|
VMS-103 |
LOCK WASHER |
$0.25
|
|
12
|
VMS-201A |
BOLT CONNECTING PIN |
$3.50
|
|
13
|
VMS-231 |
UPPER BOLT O-RING |
$1.35
|
|
14
|
VMS-252 |
LOWER BOLT O-RING |
$1.10
|
|
15
|
VMS-257A |
SAFETY SLEEVE |
$1.80
|
|
16
|
VMS-258 |
SAFETY FASTENER |
$0.25
|
|
17
|
VMS-403 |
LOWER BOLT PLUG |
$8.00
|
|
18
|
VMS-404 |
UPPER BOLT PLUG |
$5.30
|
|
19
|
VMS-405 |
PLUG RETAINING BLOT |
$0.45
|
|
20
|
VMS-406 |
LOCK WASHER |
$0.25
|
|
21
|
VMS-502 |
SCREW |
$0.40
|
|
22
|
VMS-503 |
SCREW |
$0.65
|
|
23
|
VMS-510 |
PISTOL GRIP |
$11.50
|
|
24
|
VMS-520 |
SCREW |
$0.35
|
|
25
|
VMS-601 |
BALL FEED ADAPTOR |
$28.50
|
|
26
|
VMS-603 |
BALL RETAINER |
$0.90
|
|
27
|
VMS-604 |
BALL FEED SPACER |
$0.85
|
|
28
|
VMS-605 |
BALL FEED FINGER PLATE |
$1.85
|
|
29
|
VMS-606 |
SCREW |
$0.35
|
|
30
|
VMS-610 |
BALL FEED FASTENER |
$2.50
|
|
31
|
VMS-700 |
MAIN SPRING |
$3.15
|
|
32
|
VMS-701 |
MAIN SPRING GUIDE |
$0.40
|
|
33
|
VMS-800 |
MONO POD |
$11.50
|
|
34
|
P911 |
BALL INSERT TUBE- 45 |
$4.70
|
|
35
|
VMS-5010 |
GRIP LUG |
$11.85
|
|
36
|
PT-418 |
VEL. BOLT DETENT BALL |
$11.85
|
|
37
|
P700 |
FRONT SIGHT |
$0.85
|
|
38
|
CH4 |
O-RING |
$2.50
|
|
39
|
VMT-T01 |
VELOCITY ADJ. TOOL |
$6.90
|
Use the address for Sheriden to order these parts or go through a local
dealer. The later is advisable since Crossman prefers dealing with with
retailers over customers.
BARRELS
- General/Stock
Paintball barrel design is a center of huge debate. Some believe that
different barrels affect accuracy and range differently. Other believes
that all barrels perform nearly identical. For the purpose of this FAQ, I
will only cover the barrels which I have personally used and tested. I
will use terms such as "Turbulence," "distortion," and
"wobble" which are all HIGHLY debated.
I will just say this once. The stock VM barrel is garbage (except the
Magnum barrel). The finish is always poor, and brass barrels get scratched
VERY easily. Plus, the ID is .690 which is way to tight for big bore paint
(ie Nelson, Bullseye). However, the STOCK barrel can be easily modified to
shoot good. All it really needs is to be bored to .692 and honed/polished.
A good honing kit will do both. An airsmith can also hone the barrel for
you, but it might actually cost less to simply buy a new one.
For the most part, any barrel is a good replacement over the stock
barrel. From my experiences, for best performance a VM barrel should have
these 3 characteristics:
- External Rifling- Studies have shown that blowbacks (like the VM)
work best with external rifling because they port the highly turbulent
gas inherent to blowbacks.
- Medium to Large bore- The high pressure blast of a VM distorts the
paintball, and is less likely to break in the barrel with a larger
bore (internal diameter). Between .692-.696 is recommended.
- Barrel length 14-16"- It was discovered a few years ago that
the most efficient length of a paintball barrel was 14". Anything
above or below that would be wasting CO2. However, with external
rifling and/or siphon tanks, its more efficient to use a 16"
barrel (for less "wobble").
- SP
Smart Parts barrels are considered the best barrels for the VM. Smart
Parts uses a special externally rifled barrel designed to reduce
turbulence around the ball, keeping the ball stable, thus providing more
range and accuracy. Lately there has been a lot of fuss over SP barrels.
Many 'mag and 'cocker owners didn't see the same results when they put the
SP barrels on their new fancy semis. This is because 'Mags and 'Cockers
have less turbulent air, however blowbacks, like VMs, have lots of
turbulence, hence a SP barrel. SP barrels made within the last few years
all have a NEW teflon coating which is believed to increase accuracy, but
many believe that it hurts range. This may or may not be true, but the
teflon can be removed by soaking the barrel in ammonia based cleaners or
solvents. Modern SP barrels come in a variety of shapes, including their
new 'tear' drop rifled barrels. The average price is ~$50-125, and are my
pick for the best barrels for a VM. Keep in mind that SP barrels lower the
velocity 30-50fps, as with all externally rifled barrels, and are very
difficult to clean when a ball is broken, but greatly reduce barrel noise.
- J&J
J&J barrels have come along way. 4 years ago, J&J barrels were
considered low quality. But in the last 2 years, they have made some
leaps. IMO, top of the line J&J barrels are the second best barrel
that money can buy, and perhaps the best for closed- bolt guns. (I mean
the externally rifled, HARD CHROME plated, brass w/ muzzle break). J&J
also makes smoothbore (to any ID), plain brass, and internally rifled. You
can even get J&J barrels with SP rifling. The HARD CHROME barrels are
nice because they are impossible to scratch. These run ~$75-80 for rifled.
$25-35 for smoothbore, and an extra ~$25 for Hard chromed.
I have heard that some J&J barrels do not fit properly into the VM.
Either they don't screw in all the way or come loose (and fall out) while
firing. This is probably true, considering what I hear about J&J's
quality control. If you ever get a bad J&J barrel, simply return it
and ask for another (scream a little, maybe you'll get it for free).
Plus, early J&J barrels did NOT screw in. They required the barrel
brace that is used on the stock barrel. However, if you send it to
J&J, they will modify the barrel, so that it threads in. (NOTE: they
did ask me to cover return-shipping).
- ARMSON
PCRI rated Armson barrels to be more accurate than any other, when tested
on a 'Cocker and 'Mag. Armson barrels are internally rifled, based on a
similar scheme used in muzzle-loading firearms. Unlike mags/cockers they
don't work as well on a VM. However, they do still work very well. But, as
with all INTERNALLY rifled barrels, they are very sensitive to PAINT.
Unlike SP barrels, Armson barrels do not lower velocity, and are easier to
clean. These run ~$85-99. BTW, ARMSON barrels are VERY loud on a VM (any
gun for that matter). An ARMSON 'bark' is very distinct.
- LAPCO
Lapco has become a leader in the barrel business. They also make a barrel
adapter for VMs. The barrel adapter allows you to use any AutoCocker
barrel with your VM. This means good things for VM owners. Manufactures
have begun to neglect the VM, but with this adapter, you are now able to
use a HUGE variety of barrels. Stainless, Carbon fiber, and Titanium
barrels are now all available.
- OTHERS
Everybody and their 3rd cousin makes barrels these days. My advice
is to buy quality name brand barrels. If possible, test a barrel before
you buy it. Different barrels have different IDs (internal diameters),
which are more friendly to different kinds of paint and climates. Other
fine barrels include AUTOSPIRIT ,B.O.A., and Stainless STEEL barrels (like
DYE), but I haven't seen these tested on a VM. If you can not afford a
$100 barrel, smoothbore barrels (no rifling) are still an improvement over
the stock barrel. Carter Machine and BudOrr makes FINE SMOOTHBORE barrels
for ~$20-40. BTW, STEEL barrels are very heavy, so they might not be the
best idea for the heaviest gun on the market.
C/A
- SETUPS
For some odd reason, ALL SHERIDEN guns take in CO2 from the front of the
gun. (Piranhas, VM-EXC, and VM-Magnums don't count since they are custom
versions of front-CO2 Sheriden's.) During the 12gram days, this was no
problem. Unfortunately, the front-bottle system on the VM severely limits
it. In the stock form, only a 7-12oz can be used.
Fortunately, there are many options for bottle re-placement. The most
common is BOTTOM-LINES. Plus there are also BACK-BOTTLE setups. Both
these have versions that allow for dual-bottle setups. Many VMs experience
problems with screws loosening with back-bottles, you may need to use
LOC-TOURNAMENT or LOC-TITE on the field strip screws. Plus, the bottle can
be run on remote or the bottle can be retained in the frontal position,
but at a 90 degree, or 45 degree angle. Still yet are intruder systems,
which put the bottle on a bottom line, but on a frontal grip.
The VM has more c/a setup options than ANY OTHER GUN. This allows the
VM some freedom, as well as some distinct looks. All these allow the VM to
use a CO2 bottle of 3-40oz. Most people opt for the bottom line, with an
expansion chamber (like the Black-Rain). Bottle re-placement kits are
usually inexpensive, around $30-50. You can also use on/off valves,
filters, and quick disconnects. These little brass pieces can run from
$5-$30. IMO filters are a waste of money, and I have NEVER HEARD of a VM
going down because of dirty CO2.
- EFFICIENCY
The most common complaint of the VM is its CO2 efficiency. A stock VM,
with 7oz usually gets 100-220 shots from a 7oz. The large range in shots
is due to weather, temp., and condition of the VM. This is hardly enough
for a game, let alone for a whole day. Different setups can be used to
allow for bigger or multiple bottles, but, special CO2 devices can be used
to allow for 350-450 shots from a 7oz. These devices are expansion
chambers, regulators and/or remotes.
- EXPANSION CHAMBERS
Expansion chambers allow the CO2 to pre-expand before being used, thus
more efficient. There is a number of different types, some do very
little while others are very helpful. The most common is the original
Black-Rain system (by AirAmerica), which can be setup in a BACK-BOTTLE
(Terrorist) or BOTTOM-LINE setup. This is the best chamber, and most
expensive at $100-$160. If you already have a DUAL-BOTTLE setup, and a
3oz (ie MAGNUM), COOPER-T makes a special valve, that fits on the 3oz,
that turns it into an expansion chamber. I hear this works well.
Taso makes many different styles of CHAMBERS ranging from small ($20)
to large ($100), all are quality devices. Avoid cheap small chambers,
they're not worth the money. Also, a remote system also works as a
partial expansion chamber. Warning running a remote and a E.C.
together on your gun this will cause cycling problem for a remote
acts as an E.C. so if you have a remote and a E.C. on you gun you are
going to over expand the air which drops the psi in the gun so low
that it will not cycle
- REGULATORS
Paintball regulators are basically the same that are on soda CO2 tanks
and welding machines, but are more precise. They allow you to control
the pressure of CO2 coming out of a tank, and keep that pressure
level. This is useful because it keeps wasteful liquid from entering
your VM, and keeps the operating pressure at the perfect point for a
VM (550-650psi) instead of 900-1000psi. Using a regulator can also
mean less ball breakage, due to the lower operating pressure. The best
REG around is the AirAmerican UNIREG, but its also the most expensive,
around $250. Other people make quality cheaper ones like Palmer
Pursuits, Sheridan, and Paintball Mania Supplies. A regulator is a
great idea if you plan on upgrading to NITROGEN in the future (since
the REG is a must).
- SIPHON
The one cure-all for velocity problems, cycling problems, cold weather
problems, and consistent velocity problems is to use a SIPHON tank. Siphon
tanks allow the VM to drink straight LIQUID CO2. This allows for a GREATER
operating pressure. Most other blow- back semis use SIPHON tanks (ICON
Z1/2, PROAM/Lite). The only drawback is efficiency. With a siphon, expect
only 100-150 shots from a 7oz. This means a 20/32/40oz is a MUST.
Although, if the VALVE it drilled out bigger, you'll get 130-175 shots
from the 7oz. VMs CANNOT run on a SIPHON and EXPANSION chamber at the same
time, as they are contradictions (people really ask me that). Plus, the VM
will blow giant VAPOR clouds which impress the newbies (and give away your
position). Make sure your VM was made after MAY 1992, as it may have the
'old' cup-seal. Siphon tanks are the same as regular PV tanks, except have
a special $10-15 SIPHON VALVE. (TIPPMANN or TPI make the best). It should
be noted that since running on a SIPHON means your velocity rises when
rapid firing, you should crono this way, to get an accurate fps reading.
NOTE: Most tournaments require you to chrono this way if you use SIPHON,
which is a GOOD thing because its nearly IMPOSSIBLE to get a HOT shot if
you chrono on 'liquid'.
- NITROGEN/HPA
The VM can run on NITROGEN/HPA just like the 'mag. Many quality kits (ie
expensive) will allow the VM to get nearly 1000 shots between fills.
Running on NITROGEN has the same benefits that SIPHON tanks provide like
stable velocity, and all-weather performance (without the cloud). Most
NITRO kits run from about $200 (low pressure), to about $500 (High
pressure). I should point out that NITROGEN is quickly becoming the choice
of tournament players. Mostly because 'Cockers and 'Mags are sensitive to
liquid CO2 (unlike the VM). So if you are worried about the availability
of nitrogen in the future, I wouldn't worry. I predict all tournaments,
and most fields will have NITROGEN capabilities in the near future.
The VM is an UNUSUAL gun, in that it can run on an EXPANSION CHAMBER
and NITROGEN like a 'mag or 'cocker, with great results. Plus also run on
SIPHON like a ICON Z1/2 or PROAM/LITE also with good results. This ability
makes the VM an EXCEPTIONAL paintball GUN.
INTERNALS
- VALVE.
- Magna-Port/Turbo Valve.
The Magna-Port valve is probably the most common replacement valve for
the VM. The valve was designed to improve cold weather
performance. It does this by having only ONE large 'clock' hole bored
much bigger than the 12 o'clock hole on the stock valve. This
increases velocity. The recocking hole is also enlarged to increase
cycling performance. This degrades efficiency by 10-15% over a stock
VM and 30-45% over a VM with an expansion chamber. This valve is only
useful if used in cold temperatures where siphon tanks are
unavailable. Magna-Ports have been known to fit poorly in VMX's. The
Magna-Port also comes with a delrin cupseal, which is supposed to last
much longer.
- Tru-Flow valve.
For the most part, the Tru-Flow valve is much like the Magna-Port
valve. Both the recock jet and 12 o'clock hole are bigger than the
stock valve. However, the holes are smaller than the Magna-Port. This
was done to retain some efficiency, while still giving moderate cold
weather performance.
- Carter/other.
A lot of pro-shops make custom VM valves, which are all basically the
same. The #3 (smallest) hole is bored slightly larger then the
#12 (largest) hole, and "Venturi-style" jets are drilled
around the recocking jet to provide for better cycling, at the expense
of efficiency. The Carter valves are the most common
"custom" valves.
Airgun Dynamics is also working on a new valve that will
"really make a difference."
- CUP SEAL.
Apart from 'new' style and 'old' style replacement cup seals, there is
also the NELSON cup-seal for the VM. This clever aftermarket device uses a
NELSON CUP-SEAL in your VM. This means that if your CUP- SEAL goes, you
need only to get a replacement NELSON-based seal, and not the whole device
like before. However, before using it, make sure that you use LOC-TITE on
the PIN as you screw it into the cup-seal. When I first used mine, the PIN
managed to work itself loose from the CUP-SEAL, jamming the GUN (in a
GAME!!).
- BOLTS.
- DELRIN BOLTS
Delrin BOLTS are made from DELRIN, a fancy plastic, and are light.
They usually contain no o-rings, so expect more blow-back exhaust in
the feed elbow. Cooper-T makes an unusual DELRIN bolt called Maximizer,
designed to give the ball a backspin, and an extra 150' range.
Results, though, are mixed. (I have one, and they work, but most
people have had problems with Maximizer bolts). Some Venturi bolts
have oversized OD's (causing cycling problems) and I typically find
that delrin bolts usually cause more problems than they fix. Usually.
NOTE: You should check the face of the delrin-bolt often. The
high-pressure CO2 often causes the face to distort, which will brake
paint.
The bolt with the Pro-Comp v.3 is widemouth Delrin bolt, not a
venturi. The technical information on the Pro-Comp v.3 makes it sound
like the bolt is venturi, but it isn't. I have a Pro-Comp v.3 and the
bolt has similar performance to my other TASO venturi.
- VENTURI/STARFIRE/WIDEMOUTH BOLTS
I have these bolts grouped together because they are all virtually
identical, except for the face.
Venturi bolts are usually ALUMINUM, like the stock, but contain
fewer o-rings. Venturi bolts try to reduce the turbulence behind the
ball using the 'Venturi Effect,' providing better range and reduced
ball breakage. Both TASO, NPS, APS, OTP, I&I, etc. distribute
venturi bolts. Aftermarket bolts can run from $20-40, and often
reduce/eliminate ball breakage. Quality control varies from company to
company, so try to buy from well known companies. Try it on YOUR gun
if possible before buying.
Starfire bolts are similar to the Venturi-style bolts, with a
star-shaped bolt face. For the most part, they are identical to the
venturi style. NOTE: 'Real' Starfire bolts are only made by StarFire
inc. Avoid the cheap copies on the market.
Widemouth bolts have a VERY large blast hole. The theory is that
the blast will evenly disburse onto the ball, lowering the chance of
breakage. The majority of 'Widemouth' bolts are simply modified stock
bolts.
- GRAPHITE COMPOSITE
In theory, graphite-composite bolts have nearly 0 friction, meaning
no-oil or o-rings needed. Paintball Dave's sells them (often with
there PhazzeII hammer). Being the 'new' product on the block, its not
thoroughly tested yet. Its not well known how the graphite- composite
reacts with high-pressure or liquid CO2.
- NYLATRON BOLTS
Nylatron bolts are very similar to delrin bolts. They're both a
space-age 'polymer.' However, unlike the delrin bolts, the nylatron
does not distort the way that delrin does under high-pressure, so they
brake less paint. NOTE: They tend to cost more.
- STOCK BOLTS
A word about the stock bolt. The stock bolt's biggest benefit is also
its biggest drawback: its o-rings. The 4 orings on the stock-bolt
allow the VM to feed very fast because VERY LITTLE CO2 goes into the
feed elbow when firing. At the same time, most bolt problems come from
the bolt's o-rings (bloating/cracking). Another drawback is the flat
face of the bolt. Most aftermarket bolts have concave faces to reduce
ball-breakage. With all that in mind, having an air-smith modify your
stock-bolt will usually make it as good as any aftermarket bolt.
- HAMMER
- Stock Hammer
The STOCK hammer on the VM is FINE for the most part. It is made from
solid stainless steel. It is very heavy, which makes for very reliable
feeding/cycling. However, the heavy weight makes for slow cycling and
inefficient CO2 use. The stock hammer can be modified to cycle faster
by drilling holes into it (lengthwise), but velocity will have to be
increased to make up for the lighter hammer.
- PhazzeII
This is the most common aftermarket hammer, made by Paintball Dave's.
Early versions of the PhazzeII were chromed stainless. Is was assumed
that a chromed stainless bolt would retain all the benefits of the
stock bolt, but also cycle faster. Later versions of the PhazzeII
lightened (slightly) chromed stainless hammers (without 'bumpers').
- Maximizer
This is an unusual hammer from Cooper-T. The Maximizer is made from
machined aluminum and is incredibly light. The benefit of this is a
theoretical cycle speed faster than a mag. The downside is that the
valve needs to be drilled out to get velocity up to 300fps, and it
will jam easily. Unlike other hammers, the Maximizer includes an
external velocity adjuster. Also unlike other hammers, the Maximizer
is NOT a drop in kit. In order to use it, the valve needs to be
drilled, the sear needs to be sanded (or it will scar the aluminum
hammer), and a hole needs to plug (for the velocity adjuster).
- Misc.
For the most part, aftermarket hammers fall in 3 categories: 1-
Chromed solid steel, 2- Chromed drilled steel, and 3- Hybrids (Steel
w/ aluminum inserts). The only real difference with hammers is there
weight. If you want reliability, go with the heavier hammers (or even
stay with the stock). If you want performance, go with the lighter
hammer, but be prepared to modify your valve.
- Pro-Comp v.3 Hammer
The hammer with the Pro-Comp v.3 is made of brass and Delrin. From the
end that strikes the valve to the piont that the sear catches is
brass. The rest is Delrin. Its is an interesting combination and works
well.
- MAIN SPRING
- ProShot kit.
The kit replaces the stock VM spring with an AUTOMAG spring behind the
HAMMER (instead of behind the bolt). The kit reduces recoil and wear
on internal parts. Plus, the kit also allows for external velocity
adjustment by adjusting spring pressure. The kit is available from
TASO for ~$25. (If you have an automag spring, look in the Homebrew
section for a homemade ProShot kit).
- Pro-Comp v.3 Spring
The Pro-Comp v.3 includes a new spring behind the hammer. It is not an
AutoMag spring and is not adjustable like the ProShot. The spring and
hammer are actually intergrated into one unit. The new spring reduces
recoil A LOT, almost completely. The first time I shot my VM with it,
I was absolutely amazed.
EXTERNALS
- POWERFEED
The purpose of the powerfeed is to allow for faster feeding of paint from
the loader into the breech by making use of exhaust CO2. On a STOCK VM
this is NOT USEFUL, as it cycles much to slowly to make use of the
blowback effect. However, many custom VMs can cycle very fast, faster than
the loader can feed, requiring a powerfeed to prevent ball chopage. Some
people argue that POWERFEEDS were designed for 'mags and simply don't work
on VMs. But many others say different. If you can fire your VM faster then
it can feed, get a POWERFEED, if it doesn't work, send it back. Pro-line
makes both a VM powerfeed and a UNIVERSAL powerfeed (which fits on the VM
and is $20 cheaper!). POWERFEEDS run ~$25.
(Now for my opinion.) I have never seen a VM powerfeed that worked. The
problem is that it doesn't line the balls in the correct 45degree angle
(like in the automag PF). As a result, it actually slows down the rate of
feed. Plus, if your bolt orings are bad, you will get the 'popcorn' effect
from the powerfeed. The exhaust CO2 will actually PUSH the balls into the
loader. Instead of a powerfeed, you are better off to have holes drilled
into the feed block. This will allow for faster firing without the
'popcorn' affect.
- GRIP
The VM uses the BASIC M-16 Lonestar grip and will accept ANY aftermarket
grip designed for LONESTAR grips. This includes RAM-LINE grips and
'European' style grips at around $10. .45 grips and IVORY grips are around
$50 and may require special adapters. Keep in mind that different grips
use different style bottom lines. A bottom line designed to fit on a stock
M-16 Lonestar grip, will NOT fit on a custom .45 grips. (Though, .45 grips
take the well known mag/cocker style 'duck bill' bottom line.)
- SIGHTRAIL
The VM comes with NO SIGHT RAIL (except MAGNUM and EXC). Some aftermarket
sightrails SLIDE on, while others require drilling/tapping. If you want to
use a sight, you need a sightrail (or DUCKTAPE, which I have also used).
Most are around $10-20. Keep in mind that the feed-block gets in the way
of most sights and a raised sight rail is often needed. Raised sight
rails are usually designed to attach to the existing sightrail, meaning
that a VM owner would have to buy both to use some sights.
- SIGHTS
(see iii). Fancy hunting scopes look nice, but are of little use to a
paintball gun IMO. Any scope/sight that allows for quick sighting is fine.
This includes point sites ($15), dot sights ($30-100), and Armson sights
(~$80). The ADCO Square-Shooter and model 2000 are highly recommended.
- FIELD STRIP SCREWS
The VM needs to be field striped very often. Unfortunately, the VM has
MANY screws. Using field strip screws allows the screws to be taking off
with the fingers very quickly. The Magnum comes with this and worth the
~$10. On behalf of all the techs that work on VMs, PLEASE BUY FIELD STRIP
SCREWS.
- ELBOW
Those stock brass elbows are HORRIBLE. Pro-team and Armson make quality
aftermarket elbows (that DON'T REQUIRE DUCK-tape to stay on!). Aftermarket
elbows are a MUST when using LARGE bulk loaders. (Though, some COME WITH
elbows.)
- LOADERS
- Standard
A standard 'non-motorized' loader is fine for a VM. The heavy hammer
creates enough recoil to keep the loader feeding fast enough to keep
up with most people. The only time a standard loader will be
inadequate is if the internals are lightened and cycling speed is
increased. If this is the case, go with a motorized loader.
- Motorized
If you do have lightened internals and/or increased cycle rate, then a
motorized loader is recommended. Motorized loaders contain a device
that senses when the loader is jammed, and automatically unjams
it. Motorized loaders run from $50 to $125.
- Turbo-Loader
The Turbo-Loader is a special loader specifically designed for the VM.
The turbo-loader is very similar to a stock loader, except that it has
a small hose that runs from the loader to the small hole behind the
feed-block. What this does is allow excess CO2 to be channeled into
the loader to keep the balls unjammed. In theory, this is a very good
design, but I've heard that it tends to break balls in the feeder.
- STOCKS
With the m-16 (lonestar) GRIP, it is difficult to get a stock that will
fit a VM. Because of this, most people run a bottom-line or back-bottle
and use the bottle as a stock. However, there are 3 stocks available that
-cannot- be found on ANY OTHER paintball gun that attach directly to the
VM.
The first is the CAR-15 stock. The CAR-15
3-position adjustable stock, a direct copy of the stock found on the
military-issue M16 Carbine, is made mostly of a synthetic material of
comparable strength to high-grade plastic. It provides for maximum support
and range of adjustability while retaining structural integrity without
excessive weight (~8 oz., or 1.1 kg). The four inches of travel over three
positions should accommodate the shooting preference of players of any
physical stature. The stock attaches to the receiver via a metal assembly
the same size as the lower rear cylinder and has the appropriate mounting
holes machined. Before purchasing, keep in mind that this stock may not be
compatible with certain aftermarket hammers and spring/cocking-kits. It is
available from I&I and Taso for ~$35.
The second is the THOMPSON stock. This wooden
stock is the same used on the Infamous 'Tommy' gun rifles and makes the VM
look like a mid-east terrorist weapon. Like the Car-15 stock, the 'Tommy'
attaches to the 2 holes on the back of the VM. It is available from TASO
for ~$35.
The third is the SKS stock. This is a folding
fiberglass stock that attaches to the rear of the VM (like the previous
2). It is called the 'SKS' stock because it is made from actual SKS
folding stocks (which were illegalized in the crime bill) and modified to
attach to a VM. I&I is having a sale on them for ~$50.
Keep in mind that the Car15, Tommy, and SKS stock are all 'military'
style stocks. If you are worried about the image of paintball, these might
not be the best stocks to get. However, I enjoy the fact that these stocks
are only available to VM owners.
If you have a DUAL-BOTTLE adapter, but DO NOT
need the rear adapter, SMART PARTS makes an expensive STOCK that fits in
the REAR C/A adapter for ~$50-90 (designed for 'mags, but works fine for
VMs). Some versions also have a Quick-Disconnect on the side to allow the
use of a remote while using the STOCK.
Also, if you switch to a .45 style grip (or have a VM-EXC), you can use
-ANY- stock designed for 'Mags and 'Cockers. Occasionally I see a wire
stock that uses the m-16 grip, or the 2 holes in the back, but I was
unable to find a company that sells them. :(
- SIDE RAILS
Airgun Dynamics might be coming out with light side rails. Besides being
ugly, the stock side rails can break (like mine) and being able to get
replacements is good to know.
- FRONT ASA
Airgun Dynamics might also be coming out with a new front ASA. It is made
of aluminum and is 2 ounces lighter than the stock one. Plus this one will
be recessed and not stick out like the stock ASA.
- FEED ADAPTOR
Airgun Dynamics might be coming out with yet another upgrade (these guys
have been busy). It is a replacement feed adaptor that is lighter and will
let you sight down the gun without obstruction like the stock feed block.
MISC
- RATE OF FIRE.
There are 2 basic ways to increase the VMs cycle rate. First is lighter
INTERNALS (see above), second is a better trigger. The VM trigger is slow,
complicated, and tends to break down. For a trigger job, I recommend that
the trigger be sent to a professional, as it is very easy to break (I
KNOW, I have broken 2!). A trigger job usually includes a lighter pull
spring and a block behind the trigger. Trigger jobs are around $30.
- Double 'FIRE' Trigger
Another option is the Double Trouble, double trigger (like the
AUTO-RESPONSE on the Automag). This trigger does work, but trigger
pull is long and uncomfortable. I am told that the .45 grip makes the
pull more comfortable. Either way, a powerfeed is a must. The DOUBLE
TRIGGER is currently $120, which is to much for most VM users. Once
the price drops and I hear better results, I'll recommend it. (NOTE:
as of 10/03/98 Double Trouble triggers are VERY rare. Put that $120
probably doesn't apply any more.)
- Double 'Shoe' Trigger
The 'double trigger' shoe is becoming popular. Basically, its just a
trigger shoe that allows you to use 2 fingers to pull the trigger
instead of one. The reasoning is that two fingers have more strength
than one and thus can pull faster. The 'Double-Trigger' shoe has never
been proven to work, however, the VM is the ONLY gun that doesn't need
'machine' work to use one. Smart Parts sells them for ~$30.
- Carter-Trigger
I hear on the grapevine that Carter is working on Drop-In custom
trigger for the VM. Last I heard, it was 'still in progress.'
- Pro-Comp Trigger
The Pro-Comp v.3 includes a free trigger upgrade that reduces trigger
pull by about half. The trigger pull is significantly shorter than
stock. However, following some of the trigger shortening techniques in
this FAQ will give you similar results.
- WEIGHT.
I remember hearing people complain about the weight
of a custom PGP. The VM is HEAVY, but not unbearable. I ran my VM on two
20oz's for about a year, but I am a big guy. Fortunately, there are 2
options to weight reduction on a VM. One simple, one complicated. The
easiest is using a remote, which takes a couple pounds off the weight. To
reduce any more weight will require MACHINE work. PRO-COMP, ABC paintball,
and Palmer all do great work. They trim a couple more pounds of weight
from the VM, making the VM resemble a pro-master. Lots of people have
their VMs redone by CARTER MACHINE (That SILVER Youngblood gun). Note,
Carter doesn't reduce any weight, in fact, he adds more. But they look
cool (I have one). Custom work can range from $50-350.
If you don't want to desecrate your VM with
machine work, there is a CUSTOM body available. The VMX is a replacement
body for the VM. It's made from 'durable' plastic, and makes use of
existing VM internals (much like 'mag and 'cocker F/X bodies). I have
heard that many people have problems with their internals fitting into the
VMX, while others LOVE it. There have been reports of bodies cracking
also. From what I have heard, there is a new version of the VMX redesigned
to fix the old problems. The new version is apparently made from metal,
comes with a built-in vertical line, and all the valve holes are
guaranteed to fit. The new version strips with one thumb-screw, and is as
durable as the original VM. The STOCK VM trigger, and Double TRIGGER have
to be modified to fit the VMX body (cut with a hacksaw), but most other
upgrades fit with no problem.
- Pro-Comp v.3
Airgun Dynamics released (Feb 98) the Pro-Comp v.3 total conversion kit
for VMs. The kit includes the lower bolt, main spring, and rear plug,
which are one component. The lower bolt is made of brass and Delrin. The
upper bolt (also Delrin), velocity adjuster, and cocking knob are also
integrated into one component. The kit also includes slot covers for the
side since the cocking knob is relocated to the back.
The kit is greatly reduces noise, recoil, reduces operating pressure
(250 psi), and lightens the gun by a half pound. The kit, while worth the
money for a serious player is probably too expensive for a rec player,
costing $150.
The kit also includes a trigger kit and is a free upgrade for those who
have purchased the kit. It reduces trigger throw by about half.
VM HOME-BREW
POOR-MANS Custom-work
If you're like me, you think you can save money by doing custom work yourself
(and you probably don't read the manual for anything either). A lot of the
CUSTOM work below was summarized because the full length description took up
too much space. If you email me, I'll be happy to explain the idea's more
fully.
- TRIGGER.
The easiest thing you can do is drill a hole in the block behind the
trigger, and tap a screw into it. This keeps the trigger from going back a
certain distance. Next, if you are BRAVE/STUPID you can take the trigger
apart, shave down the sear, and adjust the spring, making the trigger pull
short and crisp. (I broke mine doing this). In fact, when I called
Sheriden, as soon as I mentioned the word 'trigger', they simply said
"send it in!" Keep in mind that its usually best to send the
trigger to someone else. That way, if he breaks it, he buys a new one, not
you! Also, the hammer cycles about 1/4" past the sear before it
catches. For a slight increase in rate-of-fire, putting spacers behind the
bolt shortens the cycle.
- GUN-WEIGHT.
Apart from using a remote, you'll need access to machining
equipment, drills, and/or hacksaws (ie shop class). Keep in mind that
reducing the weight of a VM could permanently damage the gun if you're not
careful. Unless you are a experienced machinist, I would skip this
section and send you VM to a pro shop. Its possible to drill holes in your
HAMMER (heavy steel), thus making it lighter and will also INCREASE THE
CYCLE rate. However, this will decrease velocity and you will have to port
the valve to adjust for this. A very popular mod is side shaving. The body
of a VM has VERY thick walls (almost 1/2" thick!). A lot of weight
can be lost by shaving the sides and top (like Palmer/Carter). I have
personally chopped the rear 1.5 inches off of my VM. I also had to
chop the rear 1.5 inches off of my HAMMER to make adequate room for the
spring-kit. Its also possible to TOTALLY chop off the C/A adapter (nearly
a pound of aluminum) and thread a brass quick-disconnect to a remote (ie
like PRO-COMP/PALMER).
- BARREL.
If you have machining equipment, making BARRELS is fairly simple and
cheap. Friends have made them in shop class and they all broke paint (but
they also watch Beavis & Butthead). None-the-less, I have seen fancy
brass rifled barrels made for about $5 at shop class. (It is possible.)
Plus, you can also polish your stock barrel using a 12 gauge cleaning swab
attached to a drill and a little oil.
- COLOR.
Don't Laugh, I have seen anodization advertised at $100-150 in APG. If you
look in your phone book, you can probably find a local gun-shop that will
anodize, or even NICKEL plate, for $30-45. If you are just plain weird,
you can spray-paint your VM. NOTE: this will eventually sweat off and be
careful not to spray any inside the VM.
- C/A SETUP.
If you have looked up hoses and fittings in your local paintball store or
paint-mag, you might have noticed they are EXPENSIVE. If you want a cheap
alternative, go to your local hardware store for BRASS 1/8" fittings.
You'll find that high-pressure hoses, elbows, on/off valves, and misc.
fittings usually cost 30% the price found at paintball stores. Make sure
you get HIGH-PRESSURE brass fittings and don't get steel or aluminum.
- ADJUSTABLE AUTOMAG SPRING KIT.
With a little ingenuity just about anything is possible. You can use an
AUTO-MAG bolt spring instead of the stock VM spring behind the hammer.
This nearly eliminates the VM from CHATTERING and eliminates most of the
recoil. You basically take out your STOCK SPRING and replace the AUTOMAG
spring behind the HAMMER. However, it won't fit unless you make some
space. Remove the rear hammer bumper (the white thing) and run a 1"
long bolt in its place. Its also possible to make an adjustable version
which allows for velocity change by controlling spring pressure. (I made
something like this for mine, which I still use). Experiment with
this.
- REAR COCKING KNOB/EXTERNAL VELOCITY ADJUSTER KIT.
If you are tired of getting dirt inside your VM, you can install a
rear-cocking knob by drilling a hole at the center of the block behind the
hammer and replacing the screw in the hammer with a longer one that
extends out the back. Then find something to cover the side-ports (after
you remove the side cocking knob). Or, if you want external velocity
adjustment, take out your hammer and drill a hole though the middle (there
already is a hole 1/4" partly through the block). Then, tap it to
1/4-1/8" and insert a screw about 5" long (or 3 inches if you
want a tourney legal internal velocity adjuster) into the hammer until the
screw appears at the far end (the part that hits the valve). Then put the
hammer back into the VM and test fire. Turning the screws control how far
the VALVE opens.
- MORE EXTERNAL VELOCITY ADJUSTER KITS.
Another trick for external velocity adjustment: the top bolt velocity
screw is replaced with an allen screw at 90 degrees from the hole that
lets CO2 in. Its set into the bolt to keep it from hitting walls of the
receiver, but long enough and wide enough that it could close up the hole
which lets in CO2. The gun then has two holes drilled into the side where
the upper bolt velocity screw had just been placed, in order to get to the
allen screw. One hole was in the uncocked position of the bolt, the other
in the cocked position. It seemed to work well, but may have loosened
during play much as the other allen screws tend to loosen all over the
gun.
- PORTING THE VALVE.
If you use a LIGHTENED hammer (or drilled the stock one), you may find
that the MAXIMUM velocity is much lower than it used to be. One easy way
to fix that is to REMOVE the valve and drill one of the 'clock' holes to
some width slightly bigger than 12 o'clock. This does raise your velocity,
but has side effects. If you are using an expansion chamber, you will get
slightly less shots per ounce of CO2. However, if you are using a SIPHON
tank, porting the valve will raise the shots per ounce. Also, cycling
performance will be slightly less, since more CO2 is diverted behind the
ball, instead of the hammer. You can improve cycling by drilling out the
recocking hole (what the cup-seal rod sits in) to increase the recocking
pressure). Also, if you plug up the other unused 'clock' holes with
recessed allen bolts, it will slightly increase velocity and cycling
performance. These 2 valve tricks will produce a valve similar to the
MAGNA-PORT, and PRO-VALVES.
- INTERNAL EXPANSION CHAMBER
Many people say that Expansion Chambers are cumbersome and get in the way.
However, it is possible to put an INTERNAL Expansion Chamber INSIDE the VM
itself. To do this, you need either access to machining equipment or a
drill press. Behind the front ASA sits about 1 inch of solid aluminum. It
is possible to machine that space out, to allow CO2 to expand before
entering the valve. Plus, it will also catch any liquid CO2 before it
enters the valve. The actual machining is difficult, but I have seen
it done before. Depending on how it is done, it will be completely
invisible to an observer.
Send me any "HOMEBREW" VM ideas if you have any.
I'll add them to the FAQ 'cus I love 'em!!
OVERVIEW
- Various Custom Setups
Often I get E-MAIL from people asking how they should customize their VM and
I always tell them, "Any way you want." Look at the
custom picture section for examples of custom 'HOT-ROD' VM configurations
- Should I buy a VM?
Before buying ANY paintball gun ask yourself, "how much do I plan on
playing?" Also ask, "do I want the ability to upgrade in the
future?" For the NEWBIE, there are basically 5 choices of ENTRY
level SEMIs: 1 Stingray ($100), 2: VM ($200), 3: PRO-LITE ($250), 4: F1/2
($250), 5: SPYDER ($200). If you plan to play a couple times a year, with
friends, perhaps the STINGRAY is best, but otherwise I would recommend the
VM. Its cheaper than the PRO-LITE and F2 and can be UPGRADED much further
than the SPYDER and is superior in many ways to all 4 guns. BEFORE you make
the choice, go to your local field and ask to TRY some guns out. Different
people have different opinions.
- General
Information in this FAQ came from a variety of places. Much came from my 4
years of experience with a VM. Also Doug Seman, author of the original FAQ,
David Bowden, Brian Quan, C. Allen Lee, Jay Tu, and whatever stuff I could
swipe from WARPIG. The VM can range from the ENTRY LEVEL marker to the
TOURNAMENT level mega-marker. This is the main reason why there are more VMs
than any other paintball gun. Sure, the VM has its idiosyncrasies and may
not be the gun for some, but it is a fine gun, made from one of the oldest
paintball/bb gun companies. No matter how you look at it, the VM is a piece
of QUALITY and HISTORY.
- LastWord
In the last 9 years of playing paintball, I have used nearly every paintball
gun ever made. Out of all of these, the VM remains my favorite. I still have
the first one I bought 4 years ago (though it has been hacked up). My
teammates think I am crazy, which I am. Plus, being my teams
TECH-man/Air-Smith (guy who gets to fix all the guns), I have a rather good
idea about a VM also. I would love any suggestions or ideas to be
added/deleted.
"You can't use that much paint in a single game!"
Typical newbie response to my one-man-ambush tactics...
Main page | Valve Trick | Vm-68 Screw Sizes | F.A.Q. 6.2 | Where to find parts | Vm Animation | Vm 68 Breakdown | Trigger Breakdown | Step by Step
This site was last updated
09/15/03
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