Ravaged Earth Trilogy

09/13/07

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Ravaged Earth Trilogy 

Games by: Tim (Evil Ed) Flood 06/20/00

Act 1

The search for S.O.L.

 

=================================================================

Story Line

For the past 20 years the earth has been gripped in war, during that time countries allied with each other and soon formed two sides the Alliance and Confederation. Both fighting for world domination.  There is also a small 3rd group called The Clan. They are mercenaries for hire and will do anything for anyone if the price were right. With all of the technology and weapons of mass destruction gone (planes, I.C.B.M., subs, nuclear missiles, est.)  battles are fought with no more then close range weapons guns, grenades and so on. But recently in an old U.S.A. military base documents where found that talks about a Satellite Orbiting laser or S.O.L. in space that can completely wipeout one side or the other .To do this you must find and assemble the control system witch has five components to it

1. The power source

2. The power cables

3. The targeting system

4. The firing control system

5. The satellite uplink station

Out of these components only the satellite uplink station location is known but it can’t be moved so it must be defended, all other component must be located but there are other documents that may help in the search. With is this information known to both sides because of The Clan spies the race is on.

=================================================================

Game setup and rules

1. Money ( you can use anything from play money or tokens just not 

Real Money)

    1. The Alliance and Confederation both start with the same amount 

    2. The Clan start with none.

    3. Money is controlled by the teams General and is handed out as 

    4. he/she feels fit

    5. Money can be stolen

    6. If a player is shot and they are carrying money they must give it 

    7. up to the player that shot them if they

    8.  are asked if they are carrying any money unless there is a team 

    9. member right there to pick it up

2. The Clan

a.       The Clan size is ¼ the amount of players of one main team example if it was 100 on 100 the Clans size is 25 players

b.      The Clan base can not be attacked at all

c.       The Clan cannot win the game all they want is the money

d.      The Clan can find any of the components but only to sell to one of the other teams

e.       The Clan can be hired to spy, steal (components, money, clues maps) but can not steal from The Clan only the Alliance or Confederation, assassinate, to find clues or components, defend a location for a short time and to help out with one attack like an assault on the enemies home base but when the attack is over they are gone Note when a mission fails it is done on less they are paid for multiple attempts   

f.        The Clan can be bribed for a double-cross

3.Generals

a.       All three teams will have a general

b.      The general is the main deal maker for each team, deals must get his ok for they controls the money

c.       No deals can be made if the general is dead

4.Recycleing

            a. Player from both the Alliance and Confederation recycle every 15min. from the staging area

            b. The Clan players recycle instantly in their base but must stay in the base for 5min. 

5. Winning the game

a.       First team other then The Clan to find, assemble the control system and fire the S.O.L. Wins

 

Act 2

Rise of the Forgotten

==========================================

Story Line

 

           After the Alliance/ Confederation (witch ever side won the 1st Act) used the S.O.L. to wipe out the Alliance/Confederation ( witch ever side lost the 1st Act) a new threat started to show it self from the Wastelands. The wastelands are parts of the planet that had nuclear bombs drop on them there where some people that choose to live in these areas they where called the Forgotten. For years people thought the Forgottens numbers to be small but with many towns falling under there control this is not the case. The Alliance/ Confederation tried to use the S.O.L. to stop them but it exploded when they fired it so now the Alliance/ Confederation has sent in the troops. With the use of the Clan the Alliance/ Confederation found out what the Forgotten are up to. The Forgotten have three low yield  nuclear war heads but they only need one  to turn the Alliance/ Confederation capital city to dust and make the land just like the wasteland .  

=================================================================

Game setup and rules

1. Money ( you can use anything from play money or tokens just not 

Real Money)

    1. The Alliance / Confederation and Forgotten both start with the same amount 

    2. The Clan start with none.

    3. Money is controlled by the teams General and is handed out as 

    4. he/she feels fit

    5. Money can be stolen

    6. If a player is shot and they are carrying money they must give it 

    7. up to the player that shot them if they

    8.  are asked if they are carrying any money unless there is a team 

    9. member right there to pick it up

2. The Clan

a.       The Clan size is ¼ the amount of players of one main team example if it was 100 on 100 the Clans size is 25 players

b.      The Clan base can not be attacked at all

c.       The Clan cannot win the game all they want is the money

d.      The Clan can find any of the components but only to sell to one of the other teams

e.       The Clan can be hired to spy, steal (components, money, clues maps) but can not steal from The Clan only the Alliance / Confederation or Forgotten, assassinate, to find clues or components, defend a location for a short time and to help out with one attack like an assault on the enemies home base but when the attack is over they are gone Note when a mission fails it is done on less they are paid for multiple attempts   

f.        The Clan can be bribed for a double-cross

3.Generals

a.       All three teams will have a general

b.      The general is the main deal maker for each team, deals must get his ok for they controls the money

c.       No deals can be made if the general is dead

4.Recycleing

            a. Player from both the Alliance / Confederation and Forgotten recycle every 15min. from the staging area

            b. The Clan players recycle instantly in their base but must stay in the base for 5min.

5. The bombs

            a. There are three bombs that start in the Forgotten hands

            b. There is a code to detonate and a code to disarm the bombs that the Forgotten general will have if the  Alliance  / Confederation  have not found out what the disarming code is in the last 15 mins of the game the Clan will sell it to them

6. Winning the game

a.       The Forgotten  Wins the game if they get one of the three bombs into the Alliance base and set it off

b. The Alliance / Confederation wins the game if they can steal all three bombs and disarm them

c. The Clan can not win the game

                   

Act 3

The Clans push for Power

==========================================

After the brutal assault from the Forgotten the  Alliance/ Confederation (witch ever side won the 1st Act) found out that the Forgotten have a facility that is making the low yield nuclear bombs just inside the wasteland borders and that it has only a small force guarding it .So the  Alliance/ Confederation (witch ever side won the 1st Act) have sent out the last of there army to capture this facility .  The Clan sees a very good opportunity with there numbers having over tripled from men and women from the Forgotten and the  Alliance/Confederation ( witch ever side lost the 1st Act) joining them after there campaigns they could wipe out the last big army the Alliance/ Confederation (witch ever side won the 1st Act) have and take control of this facility and then they would rule the world. 

So the race is on to take control of this facility and wipeout all opposing forces 

Game setup and rules  

The Forgotten

              1.will have a team of 1/4 of the other two teams. So if it's 100 on100 the Forgotten will have 25 players that will defend the facility

              2.DO NOT RECYCLE as forgotten players die they will recycle as one of the other two teams evenly

              3. can not abandon the facility they must stay to the end

Recycling

              1. The Forgotten DO NOT RECYCLE, as forgotten players die they will recycle as one of the other two teams evenly

              2. Before the lunch break the two main recycle every 15 mins.

              3. After lunch every player will get five tokens to recycle with once the tokens are gone a player cannot recycle and is out for the rest of the game unless a nice teammate shares a token with them. Recycling time is still 15mins. 

              4. if one of the main teams has control of the facility at the lunch break that team will get six  tokens pre player instead of five  

             5.if there are still any forgotten left after lunch they don't start using there tokens until they are part of one of the main teams 

             6. You must turn in your token when you are going to go back onto the field .if you don't have a token you can't get back on the field.

Winning the game

The team that has the facility at the end of the day or stop time wins or if one team completely wipes out the other team meaning no more recycle tokens then they win 

 

 

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This site was last updated 09/15/03